Welcome to This week in Game Engines! This is a recurrent digest on gamedev news and articles from the week before.
This format of weekly news was greatly inspired by This week in Rust. Most of the content is automatically added to the post via official RSS feeds from Game Engines websites, and miscellaneous gamedev content is hand-picked from suggestions and news aggregators such as hackernews, lobste.rs and gamedev.city.
This week we have the announcement of Unreal Engine 5.6 getting all the spotlight with plenty of tech showcases! Plus, good news for Godot web game developers, and an Unity interview with the Psycasso devs!
The main article this week that will impact gamedevs the most is State of Unreal 2025 Highlights and Unreal Engine 5.6 Launch. There is already lots of content around, but a quick rundown:
Plus a bunch of new features on Unreal Engine 5.6, specially on the new animation authoring tools front.
I'm not an Unreal Engine developer per-se but I'm Unreal Engine curious, and there is some seriously exciting stuff there. Reading the announcement made me download and test RealityScan (available on Android), and it's a very straightforward tool to make 3D models from your phone camera that also works on any other Engine (thanks to the new license they announced during this State of Unreal). I guess the only announcement I didn't vibe with (heh) was the AI tools. I'm not particularly against AI (we're living in interesting times, willingly or not), but the presentation of the new AI Persona tool (to create AI powered characters) just felt, well, a bit cheap. The Fortnite AI Darth Vader was certainly an interesting novelty, but I guess it's up to Unreal Engine developers to figure out how to make interesting gameplay out of it.
Next announcements are not nearly as much packed as the Unreal Engine news, but we have pretty good news for Godot developers making web games: a performance improvement that requires absolutely nothing from developers (the best kind of performance improvement), because it's already integrated in the web WASM exporter. And last but not least, there is a nice Unity interview with the developers of Psycasso, a 2D cozy pixel-art game about making art with blood and harvesting body parts. It touches lightly on some of the Unity features they used.