Welcome to This week in Game Engines! This is a recurrent digest on gamedev news and articles from the week before.
Any suggestions or feedback? Comment down below, or send me a message at henriquelalves@enginesdatabase.com. You can also follow our newsletter!
Bevy is the biggest player in the Rust gamedev ecosystem and it has a track record of amazing blog posts to read, so it's no wonder that its fifth year blog post (a review of the previous year and a preview of what's to come) makes me really excited on seeing how Bevy is going to keep its momentum and grow even bigger, not just in Rust ecosystem but also as a future agnostic game engine with an Editor (fingers crossed!). This is a must-read for any game developer because it also touches on some really nice future-proof tech Bevy team is preparing for the Engine.
Other posts that made quite a splash (in my heart of hearts. Not many people read Game Engine blog posts, go wonder) was Godot's new (and surprising) Platinum Sponsor, Wonderland Engine's "What GPT-5 Doesn't Know About Wonderland Engine" (good list of some of the Wonderland Engine, also a good heads-up post on people looking for up-to-date information on ChatGPT), and Unreal Engine's interview with Wildgate Developers.
A lot of low-level and programming language topics this week.
This section is not related to Game Engines or Game Development!
A great little bit of extra reading comes from Mike Monteiro's independent newsletter "How to not build the Torment Nexus", and a quote got me good:"For the Torment Nexus to get built it needs to convince you that your only option for survival is to build the Torment Nexus, much like an AI company telling us that the only path to solving the climate crisis is to use what’s left of Earth’s resources to power its AI in the hope that it will come up with a solution to the climate crisis."
I've been working on the Game Industry for 8 years now (not too shabby if I say so myself), and I've never seen a moment more anxiety-inducing than this, not just in the game industry but also tech in general, and the collateral damage we are already feeling in the world.
And to not be a hypocrite, I think AI has its uses, locally, empowering users with open-source models anyone can audit . I've been even using AI more lately, cautiously and consciously. But I've been filtering a lot of AI news from this newsletter because this is a newsletter about the craft of making games with interesting tools. AI can be an interesting tool (sometimes), but most of the time it's a tool that removes the craft from the equation and commodify the product into an automated pipeline of AI slop. If this state of things change (however it changes), than you might see more articles about AI in the newsletter (whenever AI empower users and doesn't help build the Torment Nexus).
It would also be very easy to me to generate a brief summary of every article and major news I post here using any LLM, but when I started writing those posts, I set to myself the objective of reading absolutely every article that I recommend here (and many others that I don't recommend), so I keep the humanity of communicating with other people on a topic that, even when the industry is melting down, I still love: crafting games.
Just wanted to clarify my stance on AI, even if my own stance is not super clear to myself besides the stance of constant anxiety from living in interesting times. But I hope this makes the human connection between me and you (whoever and wherever you are) a bit clearer. I'm definetly a bit confusing and kind of cringe human being, but there's still a human writing this post.
Hope you have a great week :)
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