This Week in Game Engines #17

Updated Aug. 26, 2025
Written by
Henrique L. Alves

Welcome to This week in Game Engines! This is a recurrent digest on gamedev news and articles from the week before.

Any suggestions or feedback? Comment down below, or send me a message at henriquelalves@enginesdatabase.com. You can also follow our newsletter!

Game Engine News:

Git Activity:

Must Reads this Week

Dev Snapshot of Godot 4.5

With Godot 4.5 and Phaser 4.0 on the horizon, both are publishing every other week their progresses with new Release Candidates. Godot is one of the most popular "Unity alternatives", and Phaser might as well be the most popular Javascript for web games. Exciting week for both engines!

Courses you might be interest in:
Udemy
Jumpstart to 2D Game Development: Godot 4 for Beginners
4.7    
(1122)
$
Welcome to "Jumpstart to 2D Game Development: Godot 4 for Beginners" –...
Udemy
How to Make a Retro Style 3D FPS in the Godot Game Engine
4.5    
(901)
$
In this course you'll learn how to make an old school fast paced 3D FP...
Udemy
Godot Game Engine - The Complete Course
4.0    
(340)
$$
Welcome to the Godot Game Engine course! Godot is a free open-source g...

Other interesting articles is 001 Game Creator Turnin 20 this last week, with a post celebrating it's development over the last two decades. Unreal Engine is also launching new learning content for MetaHuman, MetaSounds, Niagara, and more content from recorded Unreal Fest talks.

Fresh Batch of Links

This is week we have a bunch of graphics engineer-related content, tried sorting it out more or less in order of difficulty:

  • What is a color space? Somewhat in-depth introduction to the color space in Software. A great introduction for any graphical engineer and a good introduction for the next article in the list. (On a side-node: This whole website looks amazing! It's still under construction though, so Color Space is the only complete content for now).
  • OKLCH Colors. A good description of the new OKLCH color format, and small learning content on Color Models in general.
  • Grass Rendering Series Part 4. This is a series of posts starting here about the art of rendering Grass and the different graphic tech you need to render quality grass on a Game Engine, and although it is using Godot, the techniques it describes can be used anywhere. Part 4 specifically also describes a level-of-detail system utilizing impostors.
  • Anno 1800: Frame Analysis. Great graphical analysis made on top of the game Anno 1880 (which used a custom game engine).

Other related gamedev content:

  • The issue of anti-cheat on Linux. Great article on how many anti-cheats work, and why they don't exactly work on Linux (I don't fully agree with some of its takeaways, specially on why being careful about kernel software possibly spying on you "doesn’t make sense", but alas, I use Arch Linux btw¹)
  • Shader Academy. A website to "Learn computer graphics by solving challenges.". It looks really nice, but my main browser drivers are Firefox and EWW², so I'll have to wait a bit for WebGPU support.
  • RetroGameCoders IDE. Based on 8bitworkshop IDE, RetroGameCoders IDE is an Online IDE to code games on multiple platforms, including NES, Atari 2600, ColecoVision, etc. REALLY interesting IDE for those interested in retro game development.


1. I lied, I don't actually use Arch Linux
2. that one is actually true, I use Emacs Browser (btw) to read some online content

Missed something?

If you have any suggestions, send me feedback at my Mastodon or Bluesky account, or send me an email at "henriquelalves@enginesdatabase.com"! And if you want to add a new game engine to the website, consider suggeting a new Game Engine.

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