Welcome to This week in Game Engines! This is a recurrent digest on gamedev news and articles from the week before.
Any suggestions or feedback? Comment down below, or send me a message at henriquelalves@enginesdatabase.com. You can also follow our newsletter!
Unity blog posted an amazing write-up of Survival Kids, their first game developed in-house on a partnership with KONAMI. The post focus on the graphic aspects of the game and how they customized the Unity Engine rendering pipeline, and an in-house project is something I know Unity developers have been asking for a while, because it shows some of the Unity "best practices" (or, at least, the practices from people that know Unity inside out).
Unreal Engine has a short post about Valorant usage of Unreal Engine 5. It's more of a Unreal Engine 5 shill, really, but still a good major project being made in Unreal Engine by a top dog of the industry. I recommend watching the 6min video following the post.
And finally, Phaser blog posted about two interesting Phaser projects: a Real-Time Chess web app (source-code here) and Ancient Beast, a turn-based strategy game (source-code here). Word of caution: The online chess app has an expired SSL domain, so it throws a security warning (it seems legit looking at the GitHub code, specially the "Automate SSL certificate" to-do task), and the Ancient Beast game, although pretty rad, have some crypto ad around the game to buy the game's token. I guess that's part of how they monetize the game, but with the amount of crypto scams that still happen, better be a bit cautious. Still, two very interesting Phaser projects with available source code.
Lot's of good stuff this week. If you are short on time, read the "Blocky Planet" blog post and explore a little bit the "Advances in Real-Time Rendering in Games" Siggraph website!
Also, I'm starting to post some videos too. I barely enter Youtube nowadays but I'm making the effort to suggest some more good content. Don't expect anything with more than 30 minutes though, SummoningSalt already consumes all of my video attention span.
If you have any suggestions, send me feedback at my Mastodon or Bluesky account, or send me an email at "henriquelalves@enginesdatabase.com"! And if you want to add a new game engine to the website, consider suggesting a new Game Engine.
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