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Welcome to This week in Game Engines! This is a recurrent digest on gamedev tech news and articles from the week before.
Godot 4.5 is finally upon us! There are plenty of new things that are much better described on the official blog post, but my favorite ones are:
This is a great new version of Godot and I really recommend reading the official blog post to check the many new features the engine has. Stencil support is particularly game breaking- I remember seeing this feature request back in Godot 2.X days because Stencil is a requirement for many shaders and tricks. I'm expecting to see a boost on many new Godot graphical experiments on YouTube.
Another post on Unity's blog about Survival Kids, this time about its Networking Architecture. It's a really good post (even with the usual self-marketing on Unity products) and it honestly made me quite excited on Unity producing more games, so we can have more content like this. Also, I've noticed I somehow missed the post about level layout in Survival Kids, which is algo a must read (from two weeks ago, oopsie daisy!)
In other news:
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