This Week in Game Engines #22

Updated Sept. 30, 2025
Written by
Henrique L. Alves

This Week in Game Engines is now available in Substack! Follow us at https://substack.com/@enginesdatabase

Welcome to This week in Game Engines! This is a recurrent digest on gamedev tech news and articles from the week before.

Game Engine News:

Git Activity:

Must Reads this Week

Big week for Unreal Engine!

Unreal Engine 5.7 Preview

This is a preview release, so big disclaimer on using it on prod. But Unreal Engine 5.7 is here with highlights on:

  • PCG (Procedural Conten Generation framework) Update.
  • Procedural Vegetation Editor experimental plugin.
  • More Nanite tools such as Foliage, Assemblies, Skinning.
  • MegaLights in Beta.

And one of the biggies is the new update on MetaHuman, which they made accessible in the engine back in 5.6.

Unreal Engine 5.7 Preview

One really cool website to check all the new Unreal features is their roadmap here, which includes a small visualization panel for everything mentioned and much more.

Not only that, but last week Unreal also published their new September learning content, an interview with Rematch creators Sloclap, another interview with the Mafia: The Old Country developers at Hangar 13, and announced the registration for the 2025 Epic MegaJam.

Interviews are nice even if they are mostly about the specific Unreal Engine features the developers used in their games, and Epic MegaJam is already available to join at its Itch.io page, starting on October 16th and lasting for a week!

Fresh Batch of Links

Unity Flight Simulator
  • Translating a Fortran F-16 Simulator to Unity3D. This is a gem of a blog post and if you don't have time to read anything this week, give this one a shot. Super interesting, quite funny, and surprisingly in-depth on aerodynamics and plane simulators. You can even play the resulting simulator on itch.io (although it requires a gamepad to play).
  • Procedural Generation with Wave Function Collapse. Wave Function Collapse is a really cool name for a quite simple Procedural Generation strategy, and this article explains it quite well.
  • (Civilization VII) From the Devs: Improved Map Generation. Still on the topic of Procedural Generation, we got Voronoi diagrams being used on Civilization VII on a really nice post on the new map generation strategy they are using on the new maps. And we get some nice map generation gifs too!
  • Game Boy Advance Audio. This is a very in-depth description and almost reverse-engineering on how the Game Boy Advance audio hardware and software works (and why it sucks, apparently - the kid in me is still in shambles after reading it).
  • Gamedev Torch. This is a small and new curated search engine for GameDevs. "Curated" here basically means it has a list of sources it indexes pages from, and the nice thing is that you can access the list here. Really nice tool to check resources for specific gamedev-related topics.

Onto graphic topics:

Messenger Screenshot

Missed something?

If you have any suggestions, send me feedback at my Mastodon or Bluesky account, or send me an email at henriquelalves@enginesdatabase.com! And if you want to add a new game engine to the website, consider suggesting a new Game Engine.

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