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Welcome to This week in Game Engines! This is a recurrent digest on gamedev tech news and articles from the week before.
There's also a lot of improvements on debugging such as GPU profiling using Tracy, UX improvements on the graph editor, performance improvements in GPU particles, threading and asynchronous Scene loading, and many other things. The post is a good way to understand what Flax is about, since it briefly touches many engine features. Haven't used it myself yet, but general feeling that I could check online is that it's an interesting replacement of Unity, with some great additions (hot reloading C++ and C# scripts in the editor) and the obvious caveats (e.g. lack of good-ol' Unity Asset Store).
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