This Week in Game Engines #30

Updated Dec. 10, 2025
Written by
Henrique L. Alves

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Welcome to This week in Game Engines! This is a recurrent digest on gamedev tech news and articles from the week before.

Game Engine News:

Git Activity:

Biggest Engine Updates

  • Unity: Unity 6.3 LTS is now available. The biggest release this week, Unity 6.3 LTS (Long Term Support, meaning two years of dedicated support) packs many new features, including:

    - Simplified cross-platform support with Platform Toolkit, Nintendo Switch 2 support out-of-the-box, new Android XR capabilities.
Unity 6.3 Platform Tooling screenshot


- Performance and stability updates, with the help of Unity partners to validate new 6.3 workflow improvements on live games.
- Improved editor tooling, specially on shader and VFX authoring.

New Shader Authoring Tools on Unity 6.3


- New Multiplayer Templates and Unity Building Blocks, a collection of customizable and extensively documented gameplay assets (such as Player Authentication, Leaderboard, Achievements, etc) to be used as a reference and bootstrap on new projects.

Unity 6.3 new Multiplayer template



Overall a great update with the promise of being stable, trustworthy improvement over previous versions, the biggest developer communication improvement I've seen in a while from Unity corp.

Expediction 33 Screenshot

Fortnite Kill Bill Screenshot

  • Godot: Dev snapshot: Godot 4.6 dev 6. Godot enters feature freeze, aiming for an easier stable transition for the Beta, so there are no big features on this release. Doesn't mean there are no NEW features though, specially exciting being able to use Tracy profiler with GDScript.
  • Anki 3D Engine: Minimalist ray-tracing leveraging only acceleration structures. Anki is quite a small engine compared to the others listed here but it does have some interesting Rendering information on its website (a better explanation of Anki's rendering pipeline here). This latest development is easy to understand even if you're not graphical engineering savvy: it describes how Anki leverages a "potato-mode" ray tracing on devices with low graphic resources like mobile devices.

Fresh Batch of Links

  • GDevelop 5.6: Real-Time 3D Editor Now Available. GDevelop has been updating its 3D workflow for a while, and now it officially enters Beta, meaning most of the features are ready to be used and tested and with the impressive touch-screen support for developers using GDevelop on a tablet. This includes new editor tools for 3D navigation and object placement, support for new 3D effects, new 3D assets and templates on GDevelop Asset Store, and many other features.
3D workflow in GDevelop screenshot

  • Around The World, Part 27: Planting trees. This is a blog post from a series I've posted about in a previous newsletter. Great content for world building nerds, with plenty of references for generating procedural terrain, weather, compatible vegetation, etc.
Around the World project screenshot

GLSL Demos Screenshot

  • Chuck Benton and Softporn Adventure. A tantalizing title I probably can't use when sharing this newsletter. This is an interview with Chuck Benton, legendary developer behind, well, Softporn Adventure (the Leisure Suit Larry forerunner). Great time capsule to the golden age of Sierra.
  • Mr. Roberts Goes to Hollywood, Part 2: The Producer. This is the follow-up part from the previous Digital Antiquarian post about the Space Sims era with Wing Commander. Amazing read with a surprising investigative twist.

Missed something?

If you have any suggestions, send me feedback at my Mastodon or Bluesky account, or send me an email at henriquelalves@enginesdatabase.com! And if you want to add a new game engine to the website, consider suggesting a new Game Engine.

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