Welcome to This week in Game Engines! This is a recurrent blog post on gamedev news, articles, and related tech development content from the week before.
This format of weekly news was greatly inspired by This week in Rust. Most of the content is automatically added to the post via official RSS feeds from Game Engines websites, and miscellaneous gamedev content is hand-picked from suggestions and news aggregators such as hackernews, lobste.rs and gamedev.city.
This is a slow engine news week (unless you're using DirectX 12 in Unity!), but we have a few engine updates, a very interesting analysis of the language Jai (the programming language developed by Jonathan Blow, the game developer behind Braid), and Ubisoft's colorblind simulation tool available for public use!