Welcome to This week in Game Engines! This is a recurrent blog post on gamedev news, articles, and related tech development content from the week before.
This format of weekly news was greatly inspired by This week in Rust. Most of the content is automatically added to the post via official RSS feeds from Game Engines websites, and miscellaneous gamedev content is hand-picked from suggestions and news aggregators such as hackernews, lobste.rs and gamedev.city.
This week we have some Unreal Engine goodies, great posts about programming languages, and why you should write your own Game Engine!
There are many Unreal Engine articles this week (including two short films!), and I want to highlight two of them: the first one is an interview with the developers at Chump Squad, making the game Lab Rat in Unreal Engine 5 (screenshot from the game above!). The second article is about PXO AKIRA, a tech being developed with Unreal Engine to improve filming dynamic scenes that feature moving vehicles (and that has a very rad name). Short films, Indie game developers and a million-dollar production value tech, a perfectly balanced Unreal Engine week.
And an extended recommendation from last week, but the GameDev.JS jam finished with plenty of browser games to play, and Phaser website highlighted some of the winners!
A post that appeared on gamedev.city this last week was this great devlog of the game Deep Space Exploitation, and how the developer JuhrJuhr approached the Pathfinding challenge of the game. The devlog gets into detail on how it tackled the problem without becoming a programming tutorial, and it's a great highlight not just about Pathfinding but also on how to make great devlogs (specially for other game developers). If you're not convinced you should read it, you should at least check the devlog post to see the enticing Pathfinding gifs.
A lot of highlights about Game Engines and Programming Languages from this last week that I think deserve a read:
[1] On a side-but-related-note, Spring Lisp Game Jam 2025 finished this weekend with a bunch of games made with very custom engines and tools, including my own little browser Snake game made with Macroquad (Rust) and Lisp. Making a game with Macroquad was really fun and it felt like playing building blocks with a very easy to integrate tool!