▴ 1 ▾ Unity 7 Alpha Released 1 points · submitted 9 hours, 26 minutes ago by henriquelalves · 0 comments
▴ 1 ▾ Extend Lua with Zig 1: Hello World 1 points · submitted 9 hours, 26 minutes ago by henriquelalves · 0 comments
▴ 1 ▾ Veteran Game World Designer Explains Why Bigger Game Worlds Aren’t Always Better 1 points · submitted 9 hours, 27 minutes ago by henriquelalves · 0 comments
▴ 1 ▾ Exofactory: Reactive & Dynamic Dialogue, and a Better Paced Intro 1 points · submitted 2 days, 12 hours ago by henriquelalves · 0 comments
▴ 1 ▾ SDF vs MSDF vs Slug vs Rive vs Texture Atlas: GPU Text Rendering Explained 1 points · submitted 6 days, 13 hours ago by henriquelalves · 0 comments
▴ 1 ▾ htn_planner – AAA Inspired Game AI Framework 1 points · submitted 6 days, 22 hours ago by henriquelalves · 0 comments
▴ 2 ▾ Crown 0.65 2 points · submitted 1 week, 2 days ago by dbartolini · 0 comments
▴ 1 ▾ Dropping Swift from our Bevy iOS crates 1 points · submitted 1 week, 2 days ago by henriquelalves · 0 comments
▴ 1 ▾ Writing Efficient C++ Code 1 points · submitted 1 week, 4 days ago by henriquelalves · 0 comments
▴ 1 ▾ Time Measurement in Game Programming 1 points · submitted 1 week, 4 days ago by henriquelalves · 0 comments
▴ 2 ▾ Optimizing CPU-side Rendering Code in Godot 2 points · submitted 1 week, 6 days ago by gilzoide · 0 comments
▴ 1 ▾ First Shader from Zero in Godot 4 1 points · submitted 2 weeks, 1 day ago by henriquelalves · 0 comments
▴ 1 ▾ Action Game Maker Massive 2.0 Beta 1 points · submitted 2 weeks, 1 day ago by henriquelalves · 0 comments
▴ 1 ▾ Making a game for the GBA and PC from the same codebase 1 points · submitted 2 weeks, 1 day ago by henriquelalves · 0 comments
▴ 2 ▾ Update objects using DOTS without ECS 2 points · submitted 2 weeks, 5 days ago by gilzoide · 0 comments
▴ 1 ▾ VOID .NET 2D Game Development Framework 1 points · submitted 2 weeks, 6 days ago by henriquelalves · 0 comments
▴ 2 ▾ Anatomy of a Texture 2 points · submitted 2 weeks, 6 days ago by henriquelalves · 0 comments
▴ 1 ▾ Reversing Factorio's RNG 1 points · submitted 2 weeks, 6 days ago by henriquelalves · 0 comments
▴ 2 ▾ Gate – An Improved GDScript? 2 points · submitted 3 weeks ago by henriquelalves · 1 comments
▴ 1 ▾ Recreating Voodoo Graphics and a Late-1990s Gaming PC on an FPGA 1 points · submitted 3 weeks ago by henriquelalves · 0 comments
▴ 1 ▾ Some things Veloren does differently 1 points · submitted 3 weeks ago by henriquelalves · 0 comments
▴ 1 ▾ What in the Graphics is Volumetric Rendering?! 1 points · submitted 3 weeks, 2 days ago by henriquelalves · 0 comments
▴ 1 ▾ Inverse Kinematics and Foot Locking 1 points · submitted 3 weeks, 2 days ago by henriquelalves · 0 comments
▴ 2 ▾ Designing Dispatch Queue 2 points · submitted 3 weeks, 3 days ago by gilzoide · 0 comments
▴ 1 ▾ ArmorPaint 1.0 Released 1 points · submitted 3 weeks, 5 days ago by henriquelalves · 0 comments
▴ 1 ▾ Analysing 2048 on a 3×3 board 1 points · submitted 3 weeks, 6 days ago by henriquelalves · 0 comments
▴ 1 ▾ Prowl C# Game Engine Preview 1 points · submitted 3 weeks, 6 days ago by henriquelalves · 0 comments
▴ 1 ▾ It Breaks a Village: Bevy's 6th Birthday 1 points · submitted 3 weeks, 6 days ago by henriquelalves · 0 comments
▴ 1 ▾ A bizarre Commodore 64 peripheral, a mime, and some pretty bad ads 1 points · submitted 1 month ago by henriquelalves · 0 comments
▴ 1 ▾ Steam Week in Review: 54 idle games released on Steam last week, and many look eerily similar 1 points · submitted 1 month ago by henriquelalves · 0 comments